Street Fighter 1.01 Patch

Socom 2. Contents.: Hit box size increased vertically.Ryu.: Now combos into Metsu Shoryuken after a. Airborne: Effective break frames during ascent have been shortened by 3 frames from the end. The trajectory of your Tatsumaki will change if you execute the move during those frames. (f+HP): Damage has been changed to 40+60, totaling 100 points. Close HK: When you counter hit a crouching opponent, you can now a cr.HK afterwards, regardless of your opponent's character.KenTarget Combo: Hit Box area has enlarged downwards, so it is now easier to hit crouching opponents.

Also, it is possible to delay the input of the moves.: Damage has been increased to 80+30+30+50, totaling 190 points, so hit returns have been improved.Chun-Li (d+MK): Move can now be executed in the air also by holding down forward+MK. Down-back+MK does nothing like before. Kintekishu (b+MK): Now gives +3 frame advantage on counter hit, and is easier to hit confirm cancel into Tenkukyaku (MK during Kintekishu).

Street Fighter 1.01 Patch Download

cr.HK: damage increased to 150, and gives better hit returns.: Start up frames changed to 9, better anti-air capabilities and easier to include in combos.: Fixed glitch which caused some characters to fall out of the during the animation. LEdmund Hondaight: Upper body invincibility has been added back to the move, so it returns to being like it was in. However, any damage done to the opponent during this invincible state has been toned down to 100 points.

Patch

Street Fighter 1.01 Patch 3

Street fighters 1

Medium Sumo Headbutt: Lower body invincibility has been added to the move. Super Street Fighter IV players who devised strategies for the light version will be able to come up with new technology for this move as well.: Damage has been increased by +10 points across the board.

Street Fighter 1 Online

New values are Light: 110, Medium: 120, Heavy: 130, EX: 120. Heavy & EX Rolling Attack: Any damage dealt during the first 2 frames (EX possible frames) is now considered knockdown damage. For example in close range, (cr.LK)x2 - LP - High Rolling Attack will now combo into a knockdown. EX Rolling Attack: Additionally this move may now be EX Focus Canceled within the first 2 frames in order to allow for bigger damage afterwards. Rock Crusher: The overhead version of this move (Hold MP) now gives +5 frames advantage on hit, allowing for a combo like Rock Crusher (overhead) - cr.MK - H.